Weapon Schools are an optional addition to The Riddle of Steel, offering an alternative way for characters to buy weapon Proficiencies. Rather than buying a single Proficiency and then defaulting others from it, the character will buy ranks in the school itself, from which several different Proficiencies are derived. In addition, each type of weapon school offers different special benefits to characters, but has several drawbacks and/or entrance requirements as well.

Seneschals and players can use the information presented below to develop weapon schools for their own campaigns. The guidelines below are flexible, and may be modified to suit individual schools, preferences and campaigns. All schools are one of four types, and share the following characteristics:

School Region/Type: See below for details. When investing Priority/Proficiency points into a school the number of points spent becomes the base value from which all other in-school Profi ciencies are calculated. When buying a school, only the base value can be purchased with Profi ciency points at character creation – individual Proficiencies within the school cannot have points assigned at this step (but can be improved individually through play, see Advancement in Schools, below). When investing points into a school, it costs 1.5 Proficiency points per point of the school base value you wish to have. Thus, by spending 6 points on a school you will start play with a base value of 4 in the school, and calculate your different weapon focus Proficiencies from that figure.

Enrollment Requirements: Although these may vary somewhat between individual establishments or guilds, each school places physical, social, and fi nancial demands on their members. In return, the schools provide training, practice facilities, a venue for public competition and the accruement of fame, and a support network of friends and companions with lethal skills and/or political connections. Failure to meet these standards prevents enrollment in a given school or guild. Moreover, failure to continue to meet these standards or to practice regularly in a guild setting causes a loss of school privileges. The largest drawback to this is that without access to the school for training, it’s impossible to improve your base value or any Proficiency within the school (by any means) which means that your school weapon Proficiencies cannot improve.

Primary Focus: The Weapon Proficiency that is central to this school. The listed focus for any given school is really just the most likely choice in that region—other choices are possible, but will be harder to find. The Proficiency listed after this entry uses the base school investment as the actual Proficiency score.

Specialization: Some schools specialize in a certain weapon. When this weapon is being used, the Weapon Proficiency is treated as if it were +1 (or +2 for a traditional school, see traditional schools for details). This applies to any focus Proficiency (primary, secondary or outside) when using that particular weapon.

Secondary Focus: These are Weapon Proficiencies that students are expected to be profi cient in before moving forward in the ranking system of any given school. There may be several of these, and they need not all be equal. Most Secondary foci are calculated as -1 or -2 to the base investment for the school.

Outside Focus: Some schools provide opportunities and encouragement in studying other Weapons Proficiencies without requiring them or offering expert training. Each outside focus starts at -2 to -4 on the base investment of the school.

Non-school Default Penalty: Due to the added energy spent in the vigorous regimen these schools demand and the pre-conceived mind set that they endorse, any Weapon Proficiency not in the above three categories has a worse default than if the Proficiency had been bought on its own. Each non-school Proficiency may be defaulted from any school Proficiency (not including any specialization bonus) but at a further -1 on top of the existing negative default modifiers from p. 81.

Special Benefits: Most Weapon Schools offer special benefi ts for training with them and being a member. Some of these benefi ts will be available right away, while others will only be achieved when a certain level of aptitude in the school’s primary focus Proficiency has been achieved).

There are four main types of schools. Most medium and large population centers will have one or more local schools and potentially a number of schools from other regions. This section presents the most likely curriculum for a school of each type.

rules/weapon_schools.txt · Last modified: 2014/01/03 23:30 (external edit)
 
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