This skill allows a character to spot, make, and remove traps of the “booby” variety-poisoned needles in locks, trap doors, and just about anything with a readily available mechanism. Even those that can't get to the mechanism or disarm the trap should be able to spot and avoid ir most of the rime.

Roll this skill anytime you're making or disarming a trap. Characters with this skill can spot traps most people wouldn't see (make a Per/Traps roll), and have a better chance at seeing ones that aren't as hard to see (make a Per/Traps roll in addition to any other Per rolls that may be made).

Spotting traps is usually Per/Traps, and disarming them is usually Per/Traps or AG/Traps, depending on the trap.

rules/traps.txt · Last modified: 2014/01/03 23:30 (external edit)
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