The ability to successfully track and follow animals and people is one gready sought after by many. Good trackers can follow solitary creatures across plains, rocks, and other places with little difficulty. Most of them can track unsuspecting targets almost anywhere outside of cities and other urbanized areas.

Tracking an unsuspecting target calls for an uncontested Per/Tracking roll. Tracking someone or something that doesn't want to be followed calls for a contested roll of Per/Tracking (the followed party gets +2 dice). Terrain can add or take away from the tracker's pool of available dice. Muddy terrain might add 2 dice, while rocky terrain might subtract 2 or more. Likewise, trackers must move slowly-movement must be reduced to half or less (going full speed costs 3 dice!).

No default.

rules/tracking.txt · Last modified: 2014/01/03 23:30 (external edit)
 
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