This skill allows for movement through and buoyancy in water.

Except in the case of races or other contests, an uncontested roll of ST or AG/Swimming (for maneuvering or complex actions in water) or EN/Swimming (for any kind of distance swimming or deep swimming). Most clothing costs one die, and heavy clothing or armor may cost several dice (even making swimming impossible).

Failure or Fumble may cause sinking, drowning, and so on.

rules/swimming.txt · Last modified: 2014/01/03 23:30 (external edit)
 
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