Most skills selected during character creation are from skill packages, with the relative value of those packages being set as part of the priorities system. E.g. if you gave Skill priority C during character creation, you would immediately get two skill packages with each skill starting at 7. Each skill may be further modified, so by picking Academics one would get Ancient Languages at 7, Etiquette at 6 (it is listed as -1 in the skill package). Lower is better, as these are the target numbers you're to roll over with a d10.

Academic

Assassin

Beggar/Street Urchin

Bounty Hunter

Clergyman

Courtier

Druid or Ritualist

Entertainer

Guardsman

Highwayman

Knight

Laborer

Manservant/Butler/Seneschal

Merchant/Trader

Peasant or Craftsman

Pirate

Prostitute

Sailor

Soldier

Spy

Swordsman

Thief

Warrior (Clan or Tribe)

Woodsman/Ranger

Social Skill Packages

At the seneschal's option, a small set of skills should be acquired by default by any member of a particular social class. All skills listed are at rating 7 or the best rating available from your priorities selection (whichever is better). Skills from these packets do not stack with those provided by the others (e.g. having Streetwise from Thief does not improve Streetwise granted by being a Townsfolk).

Slave

(Slave social class only)

Street Urchin

(Slave or Peasant social class)

Villager

(Slave, Peasant or Low Freeman social class)

Rural

(Peasant or Low Freeman social class)

Coastal

(Peasant or Low Freeman social class)

Townsfolk

(Low Freeman or High Freeman social class)

Noble

(Noble or High Freeman social class)

Dandy

(Noble or High Freeman social class)

rules/skill_packages.txt · Last modified: 2014/08/18 00:37 by 154.5.159.55
 
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