Most theft isn't at the hands of brigands or robbers, but by petty thieves and cutpurses.

This skill may be used to pull an object out of someone's pockets, cuffs, or other open place, or to cut a pouch or similar item loose. Picking someone's pocket requires a contested AG/Pickpocket roll against the target's Per (see Table 3.2 for Per TNs).

Success means chat the sought-after item has been secured, ties mean that the item is secured, but the target felt it. Failure means you've been caught without having taken the item.

TABLE 3.2: PICKPOCKET VS. PER TARGET NUMBERS

Out in the open 3
Moderate crowd 6
Heavy crowd or good distraction 9
Proximity to body +2/-2
rules/pickpocket.txt · Last modified: 2014/01/03 23:30 (external edit)
 
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