This skill is useful on land, but indispensable at sea. Navigation covers basic astronomy, especially the constellations, and how it all relates to where you are and where you're going. Navigators know how to read navigational charts and maps, and many become cartographers.

Roll MA/Navigation when charting a course, and Per/Navigation to stay on it.

Success gets you to your destination (more successes, less time); failure gets you lost. Cartography (map-making) checks require Per/Navigation checks at -1 die.

rules/navigation.txt · Last modified: 2014/01/03 23:30 (external edit)
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