Move is a measure of how much distance in yards one can cover on foot in approximately 1 or 2 seconds (one combat round). Average Move is 6.

Move = (ST + AG + EN)/2

Movement in Combat

A character may move up to his Move attribute number of yards in a combat round. In a single exchange he may move this number in feet. Moving this much in one exchange is considered Charging, and grants a +2 CP bonus to offensive action on that whole round, as though the character had adopted an aggressive stance. Charging incurs a -2 CP penalty to defensive maneuvers for the whole round.

Successful use of movement during a bout can often involve a terrain roll, at the Seneschal's discretion.

rules/move.txt · Last modified: 2014/01/03 23:30 (external edit)
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki