Most every thief prides himself on his ability to pick locks quickly, quietly, and effectively. Lock-picking rolls are made uncontested using either Per/Lock-picking or AG/Lock-picking, depending on the kind of lock (Seneschal's discretion). Fine tools add 1 or 2 dice to the roll, while inferior tools subtract dice.

Lock quality determines the number of successes necessary to open the lock. Cheap locks require one success, most average locks three, and fine locks five or more. Each attempt assumes five minutes of work at the lock – extra successes reduce time by one minute each.

No default.

rules/lock_picking.txt · Last modified: 2014/01/03 23:30 (external edit)
 
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