Used by thieves, sailors, and many others, climbing is the skill of going up or down vertical and semi-vertical inclines. Slope and hand-holds all determine modifiers to climbs. Easy climbs (many kinds of trees, ropes, or sloped rocky crags) are at +l die; average climbs (most other trees, rock walls, etc.) are at no modifier; hard climbs (reasonably flat surfaces with few or no handholds) are at -1 die or worse. Most climbing checks are extended rolls, where each success brings the climber closer to his goal.

Failure results in a standstill or even lost ground, and a fumble means a fall.

rules/climbing.txt · Last modified: 2014/01/03 23:30 (external edit)
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