Many swordsmen are accredited with the abiliry to read their opponent's movements a moment before they are made. This skill allows a swordsman to read the tiny indicators of intent in his opponent's movements and eyes.

In combat this skill can be especially useful. When defending, by spending 2 CP dice at any time before the attacker throws his dice, you may roll Per/Body Language. Each success adds one die to your own CP for the purpose of reacting to the incoming maneuver or attack. Dice not used immediately are lost. Failure implies that you read the wrong signs, and an additional CP die is lost.

This skill is both potent and risky (especially for less experienced types), and should be used when you guess a tricky maneuver is coming (or has come, such as a declared feint).

rules/body_language.txt · Last modified: 2014/01/03 23:30 (external edit)
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