Blood Loss (BL) covers the deterioration of one's health due to bleeding and internal damage. Each wound carries, alongside Shock and Pain, a Blood Loss Target Number. These numbers are cumulative, adding up to one big BL number-so long as the wounds come from different parts of the body.

At the beginning of each Round all wounded characters must roll Endurance (EN) vs. Blood Loss. Whenever a roll is failed one point of Health (HT) is temporarily lost. When HT reaches 1 all Attributes and Pools are halved. When HT reaches zero (0), the character enters coma and dies.

Assuming the wounded party lives, one point of HT is recovered for every day of rest.

rules/blood_loss.txt · Last modified: 2014/01/03 23:30 (external edit)
 
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